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Extending the concept preparation The first step in making your still image move is to get the image into a digital format that can be imported into After Effects. There are various ways to do this. Personally, I have always preferred to have the client give me the actual photograph so that I can scan it myself and have complete control over the size of the imported image.
Regardless of the way you get your images onto your computer, there are a few precautions that you must take. The size of your pictures is directly linked to how much you will be able to scale and pan within them. It is very difficult to say exactly what size to make your images because it varies depending on the image and the movement desired.
I always attempt to import my images at as large of a size as I possibly can. I would rather shrink an image that was too big than ask the client to send me the images again because I scanned them at a size that was not large enough.
A good way to test if an image is large enough is to open it in Adobe Photoshop and change the select tool option to create a selection that is x image 1 or whatever your composition size is and then move the selection around.
Make sure to have the marquee tool image 2 active while moving around the selection. Also keep in mind that to get movement equal to one screen size your image will need to be twice the size of the screen image 3 image 1: Another worry is the quality of the image itself.
After your image is scanned at a large size, every little blemish will magnified. It is of course possible to repair your image, but if the repair is in an area with a lot of detail it will take lots of time and you will need to make a decision as to if it is worth it or not. I have had good results with quickly repairing images that have large cracks or rips in a generally bland area.
Sometimes certain movements are difficult to do with the photograph provided. For example, if you have a very tall and skinny image, you could do an upward tilt on the image, but zooming out of the image will reveal black bars on the sides of the screen.
The same thing applies to very wide images that are not very tall. This may not be a problem depending on what are you looking for, but it is something to look out for. I will discuss this more in the real world examples below: The actual file format. I have worked with a wide variety of differing formats and have had no problems.
Just make sure that you are not working with a file that was heavily compressed for the web or for storage. A few good examples of images not to use are the ones included in the coming up examples.
They are extremely "blocky" and would look terrible on a broadcast monitor. They were compressed for faster downloads. Making still images move is no more difficult than animating a simple box across the screen, because when you break it down, the picture acts exactly the same within the program.
Check out the three real world examples below for detailed instructions. In this example we will take the given picture and have it pan across the screen.
Download and open the project file, panStart. All project files are in one folder. Download them from the green bar above if you haven't already. Within this project you will find only one composition, Pan, and one image file, mountains.
Drag the image of the mountains to the timeline and allow it to snap to its default location at the center of the composition.
Move the time slider forward to 2 seconds. Leaving space in front of still images is a good practice because editors will often want to cut to the still image before it begins its movement. At 2 seconds, press P on your keyboard to reveal on the position property and create a position keyframe for the mountain image.Adobe Illustrator Cs6 (64 Bit) Serial Number Serial Numbers.
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Drag-and-drop them onto your timeline and they are pre-animated. Jun 02, · In the Timeline Window, to the right of the layers, before the timeline, are there any columns at all? If no, or no Modes column, right click next to .
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Pan and Zoom. In this tutorial, Matt Dallos will cover the preparation of your images, the basic theory behind making them move, real world examples, and a few ideas about how this effect can be extended to other and more advanced applications.